Forza Motosport 2

CLICK HERE to visit game site.

Released: March 7, 2007

Publisher: Microsoft

Platforms: Xbox 360

My position on project: Artist

What I did: Created models and textures for the levels. Did shader work and bug fixes.

Mojo Master:

CLICK HERE to download the game

Released: June 20, 2005

Publisher: AXE

Developer: Wild Tangent

Platforms: PC Download

My position on project: Art Director

What I did: Art Director on this title. Worked with Producer to help establish look at feel of the game. Managed internal and external artists, and created designed and created the UI.

Ford Supercar Challenge:

CLICK HERE to download the game

Released: 2005

Publisher: Ford

Developer: WildTangent

Platforms: PC Download

My position on project: Art Director

What I did: Art Director on this title. Worked with Producer to help establish look at feel of the game. Managed internal and external artists, and created designed and created the UI.

Stow-N-Go:

Released: 2005

Developer: WildTangent

Platforms: PC Download

My position on project: Art Director

What I did: Created 3D objects for the game. Assisted with the completion of this project.

24: Countdown

CLICK HERE to download the game

Released: 2005

Publisher: Fox

Developer: Wild Tangent

Platforms: PC Download

My position on project: Senior Artist

What I did: Created concepts, models and textures for the game.

Special Forces

Canceled Title

Special Forces was a first person military shooter that Sierra was working on. Saddly when the axe fell it fell on this project as well.

What I did: I was a level artist on this project and really enjoyed working on it for the short time I did.

 

 

Narc

To Be Released: 2005

Publisher: Midway

What I did: I did a couple of loading screens for the game.

 

 

 

 

The Suffering

Released: March2004

Publisher: Midway

Developer: Surreal Software

Platforms: Xbox & PS2

My position on project: Lead Artist

What I did: I was the Lead Artist on this title from start to finish. I helped develop the look and feel of the game. Working closely with the artists, the other department Leads, and Directors. Managed a team ranging from 5 to 10 artists. And coordinated art we had outsourced.
I also did a lot of environmental modeling and texture work on the game, as well as doing most of the maps.

Gunslinger

Canceled Title

"Gunslinger" was a western 3rd person adventure game Surreal was doing a couple years back. Sadly it was cancelled.

What I did: I was an artist on the project.

 

 

 

Drakan 2

Released: December 2001

Publisher: Sony

Developer: Surreal Software

Platforms: PS2

My position on project: Artist.

What I did: I did environmental modeling and texturing. I also did most all of the work on the GUIs and all the maps.

Everest

Released: October 1999

Developer: Surreal Software

Platforms: PC

Not the most groundbreaking of games but it's a spot on my website because it was the first game I ever worked on. Even though it's not an example of my best work I had fun making it and learned a lot in the process.

My position on project: Artist

What I did: Well considering it was just me and one other artist we did pretty much everything.

 

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