Forza Motosport 2
CLICK HERE to visit game site.
Released: March 7, 2007
Publisher: Microsoft
Platforms: Xbox 360
My position on project: Artist
What I did: Created models and textures for the levels. Did shader work and bug fixes.
Mojo Master:
CLICK HERE to download the game
Released: June 20, 2005
Publisher: AXE
Developer: Wild Tangent
Platforms: PC Download
My position on project: Art Director
What I did: Art Director on this title. Worked with Producer to help establish look at feel of the game. Managed internal and external artists, and created designed and created the UI.
Ford Supercar Challenge:
CLICK HERE to download the game
Released: 2005
Publisher: Ford
Developer: WildTangent
Platforms: PC Download
My position on project: Art Director
What I did: Art Director on this title. Worked with Producer to help establish look at feel of the game. Managed internal and external artists, and created designed and created the UI.
Stow-N-Go:
Released: 2005
Developer: WildTangent
Platforms: PC Download
My position on project: Art Director
What I did: Created 3D objects for the game. Assisted with the completion of this project.
24: Countdown
CLICK HERE to download the game
Released: 2005
Publisher: Fox
Developer: Wild Tangent
Platforms: PC Download
My position on project: Senior Artist
What I did: Created concepts, models and textures for the game.
Special Forces
Canceled Title
Special Forces was a first person military shooter that Sierra was working on. Saddly when the axe fell it fell on this project as well.
What I did: I was a level artist on this project and really enjoyed working on it for the short time I did.
Narc
To Be Released: 2005
Publisher: Midway
What I did: I did a couple of loading screens for the game.
The Suffering
Released: March2004
Publisher: Midway
Developer: Surreal Software
Platforms: Xbox & PS2
My position on project: Lead Artist
What I did: I was the Lead Artist on this title from start to finish. I helped develop the look and feel of the game. Working closely with the artists, the other department Leads, and Directors. Managed a team ranging from 5 to 10 artists. And coordinated art we had outsourced.
I also did a lot of environmental modeling and texture work on the game, as well as doing most of the maps.
Gunslinger
Canceled Title
"Gunslinger" was a western 3rd person adventure game Surreal was doing a couple years back. Sadly it was cancelled.
What I did: I was an artist on the project.
Drakan 2
Released: December 2001
Publisher: Sony
Developer: Surreal Software
Platforms: PS2
My position on project: Artist.
What I did: I did environmental modeling and texturing. I also did most all of the work on the GUIs and all the maps.
Everest
Released: October 1999
Developer: Surreal Software
Platforms: PC
Not the most groundbreaking of games but it's a spot on my website because it was the first game I ever worked on. Even though it's not an example of my best work I had fun making it and learned a lot in the process.
My position on project: Artist
What I did: Well considering it was just me and one other artist we did pretty much everything.