JERUSHA
HARDMAN |
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email:
jerusha.hardman@gmail.com |
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website:
thehardmans.com |
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References: Available upon request. | ||
Skills & Programs : Texture Creation Including High/Low Casting ( Photoshop, Mudbox, Crazy Bump ) 3D Modeling ( Maya, 3D Studio Max, Mudbox ) Shader Creation ( Unreal Editor , Proprietary Engines ) Level Creation ( Unreal Editor , Proprietary Engines ) UI Design and Creation Concept Illustration Digital Painting ( Photoshop, Painter ) Art Management/Scheduling ( Microsoft Project, Excel ) Storyboarding Sculpting and Painting Website Design and Layout ( Dreamweaver ) Movie Editing ( Adobe Premiere,Macromedia Director ) |
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Published Works: “ MAG ” Sony/Zipper for PS3 (to be released 2010) " Forza Motorsport 2 ” Microsoft for Xbox 360 " Mojo Master " Wild Tangent for PC Download " Stow-N-Go " Wild Tangent for PC Download " Ford Trilogy Racing " Wild Tangent for PC Download “ 24: Countdown ” Fox/Wild Tangent for PC. “ Narc ” Midway for PS2 and Xbox “ The Suffering ” Midway/Surreal Software for PS2 and Xbox “ Drakan 2 ” Sony/Surreal Software for PS2. “ Everest ” Surreal Software for PC. |
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Work History: Senior Environment Artist (2/07 – 11/09) Created 3D models using Maya; textures and shaders in Photoshop and proprietary tools. Worked closely with Lead and other artists to maintain look and quality of the game and assets. Senior Environment Artist (8/06 – 1/07) Worked with a small art team to create next generation content for an Xbox 360 and PC tactical shooter title utilizing the Unreal Engine. Created 3D models using 3D Studio Max. Created textures and shaders in Photoshop and Unreal Ed. Helped establish look and feel of the game levels working with Lead and other artists. Sucessfully maintained quality level with both internal coworkers and members of the parent company in Boston. 3D Artist (12/05 – 8/06; 8 month contract) Created content for the Forza Xbox 360 title; including 3D models, textures, shaders, and object placement. Worked with Leads to develop new methods for creating content for the game using 3D Studio Max scripts and plug-ins. Art Director (9/04 – 12/05) Responsible for creating and maintaining vision of Wild Tangent games. Managed a team of internal and external artists. Maintained quality of art for the games and ensure deadlines were met. Work with Producer and internal Leads on a daily basis. Created content for games, including UI, 3D models and textures. Senior Level Artist (3/04 – 8/04) Responsible for concept, modeling, texturing, and implementation of art into the game. Design and create levels in Unreal ED for a tactical first person shooter. Lead Artist (7/99 – 3/04) Manage a team of ten artists. Worked closely with other Leads and company Directors to produce third party video games. Responsible for all game art content, artists' schedules, and driving deadlines. Responsible for concept, modeling, texturing, and implementation of art into the game. Freelance Comic Book Colorist (1999 to 1/02) Assisted in the coloring for a selection of Top Cow comic book titles. Review Box Editor (1998 to 1999) Categorized internet content for customers. Wrote articles for company website. Art Gallery Assistant (1997 to 1998) Organized artist receptions, press releases, inventory, and handled customer service. Was required to know information about all artists' work featured at the gallery. Freelance Artist (1993 to 2001) Various commissioned work, including murals, paintings, and sketches. |
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Education:
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