JERUSHA HARDMAN
 
   
   
       
    References: Available upon request.  
       
 

Work Experience:

  • Senior Environment Artist
    August 2006 to Present
    Mad Doc Software Redmond, WA 98052
    • Worked with a small art team to create next generation content for Xbox 360 and PC title.
    • Created 3D models using 3DS. Created textures and shaders in Photoshop and Unreal Ed.
    • Helped establish look and feel of the game levels.
    • Worked closely with Lead and other artists to maintain look and quality of the game and assets.
    • Worked closely with members of the parent company in Boston.
  • 3D Artist (contractor)
    December 2005 to August 2006
    Microsoft: Forza (S&T contractor onsite), Redmond, WA 98052
    • Created content for Forza Xbox 360 title; including 3D models, textures, shader work, and object placement.
    • Worked with Leads to develop new methods for creating content for the game using 3D Studio Max scripts and plugins.
  • Art Director
    September 2004 to December 2005
    Wild Tangent, 18578 NE 67th Court, Bldg. 5, Redmond, WA 98052
    • Responsible for creating and maintaining vision of WT games.
    • Manage a team of internal and external artists.
    • Maintain quality of art for the games and ensure deadlines are met.
    • Work with Producer and internal Leads on a daily bases.
    • Created content for games, including UI, 3D models and textures.
  • Senior Level Artist
    March 2004 to August 2004
    Sierra Entertainment (Vivendi Universal Northwest), Bellevue, WA 98005
    · Responsible for concept, modeling, texturing, and implementation of art into the game.
    · Design and create levels in Unreal ED.
  • Lead Artist
    July 1, 1999 to March 2004
    Surreal Software, 701 34th Street, STE 301, Seattle, WA 98103 (206) 587-0505
    · Manage a team of ten artists. Worked closely with other Leads and company Directors to produce third party video games. Responsible for all game art content, artists’ schedules, and driving deadlines.
    · Responsible for concept, modeling, texturing, and implementation of art into the game.
  • · Created content for Surreal’s titles. Responsible for concept, modeling, texturing, and implementation of art into the game. Worked closely with other artists, art director, design team, and programming team.
  • Freelance Comic Book Colorist
    1999 to January 2002
    · Assisted in the coloring for a selection of Top Cow Comic Book titles.
  • Review Box Editor
    1998 to 1999
    N2H2 900 4th Ave, Suite 3600, Seattle, WA 98164 (206) 336-1501
    · Categorized internet content for customers. Wrote articles for company website.
  • Art Gallery Assistant
    1997 to 1998
    Emerald City Fine Art Gallery Seattle, WA
    · Organized artist receptions, press releases, inventory, and handled customer service. Was required to know information about all artists’ work that was featured at the gallery.
  • Freelance Artist
    1993 to 2001
    · Various commissioned work, including murals, paintings, and sketches.
 
       
 

Published work:

  • “Forza Motorsport 2 ” from Microsoft for XBox 360.
  • “Mojo Master ” from AXE & Wild Tangent for PC download.
  • "Ford Trilogy Racing" Wild Tangent for PC Download
  • "Stow-N-Go" Wild Tangent for PC Download
  • “24: Countdown” from Fox & Wild Tangent for PC download.
  • “Narc” To be released 2/14/2005 for PS2 and Xbox
  • “The Suffering” Published February 2004. Action Horror game for PS2 and Xbox
  • “Drakan 2” Published 2001 Action Adventure game for the PS2.
  • “Everest” Published 2000 Everest was a PC action simulation game.
       
 

Skills:

  • Skills: 3D Modeling and texturing, Unreal Ed shader creation, UI Design and creation, Conceptual Design, Storyboarding, Sculpting, Computer painting, and Airbrushing.

    Programs: Wild Tangent propriety software, Unreal 2006, Surreal Software’s propriety software, Maya, 3D Studio Max, Adobe Photoshop, Adobe Premier, Microsoft Project, Front Page, Dreamweaver, Macromedia Director, Fractal Painter, Freehand, Sound Edit 16, Nendo, and Softimage.

       
 

Education:

  • Art Institute of Seattle: AA Degree Computer Animation 1999
  • Santa Rosa Junior College: Law Enforcement Major 1994 to 1996
 

 

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