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Work
Experience:
- Senior Environment Artist
August 2006 to Present
Mad Doc Software Redmond, WA 98052
• Worked with a small art team to create next generation
content for Xbox 360 and PC title.
• Created 3D models using 3DS. Created textures and shaders
in Photoshop and Unreal Ed.
• Helped establish look and feel of the game levels.
• Worked closely with Lead and other artists to maintain
look and quality of the game and assets.
• Worked closely with members of the parent company in Boston.
- 3D Artist (contractor)
December 2005 to August 2006
Microsoft: Forza (S&T contractor onsite), Redmond, WA 98052
• Created content for Forza Xbox 360 title; including 3D
models, textures, shader work, and object placement.
• Worked with Leads to develop new methods for creating
content for the game using 3D Studio Max scripts and plugins.
- Art Director
September 2004 to December 2005
Wild Tangent, 18578 NE 67th Court, Bldg. 5, Redmond, WA 98052
• Responsible for creating and maintaining vision of WT
games.
• Manage a team of internal and external artists.
• Maintain quality of art for the games and ensure deadlines
are met.
• Work with Producer and internal Leads on a daily bases.
• Created content for games, including UI, 3D models and
textures.
- Senior Level Artist
March 2004 to August 2004
Sierra Entertainment (Vivendi Universal Northwest), Bellevue,
WA 98005
· Responsible for concept, modeling, texturing, and implementation
of art into the game.
· Design and create levels in Unreal ED.
- Lead Artist
July 1, 1999 to March 2004
Surreal Software, 701 34th Street, STE 301, Seattle, WA 98103
(206) 587-0505
· Manage a team of ten artists. Worked closely with other
Leads and company Directors to produce third party video games.
Responsible for all game art content, artists’ schedules,
and driving deadlines.
· Responsible for concept, modeling, texturing, and implementation
of art into the game.
- · Created
content for Surreal’s titles. Responsible for concept, modeling,
texturing, and implementation of art into the game. Worked closely
with other artists, art director, design team, and programming
team.
- Freelance Comic Book Colorist
1999 to January 2002
· Assisted in the coloring for a selection of Top Cow Comic
Book titles.
- Review Box Editor
1998 to 1999
N2H2 900 4th Ave, Suite 3600, Seattle, WA 98164 (206) 336-1501
· Categorized internet content for customers. Wrote articles
for company website.
- Art Gallery Assistant
1997 to 1998
Emerald City Fine Art Gallery Seattle, WA
· Organized artist receptions, press releases, inventory,
and handled customer service. Was required to know information
about all artists’ work that was featured at the gallery.
- Freelance Artist
1993 to 2001
· Various commissioned work, including murals, paintings,
and sketches.
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Skills:
- Skills: 3D Modeling and
texturing, Unreal Ed shader creation, UI Design and creation,
Conceptual Design, Storyboarding, Sculpting, Computer painting,
and Airbrushing.
Programs: Wild Tangent
propriety software, Unreal 2006, Surreal Software’s propriety
software, Maya, 3D Studio Max, Adobe Photoshop, Adobe Premier,
Microsoft Project, Front Page, Dreamweaver, Macromedia Director,
Fractal Painter, Freehand, Sound Edit 16, Nendo, and Softimage.
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