Online Resume for Brad Hardman

Career Objective:
To influence and explore creative directions made possible by new media.

Work experience:

Superscape (September 2007 - Present)
San Clemente, CA (Note: I worked remotely from Redmond, WA)
Director of IP Acquisition & Pre-Load Strategy

  • Focus on the licensing of brands (from either film, TV, or console video games) to be made into mobile games.
  • Securing of pre-load opportunities with carriers and handset manufacturers.
  • The creation of new mobile game and application designs.


T-Mobile USA (May 2004- September 2007)
Bellevue, WA
Content Programming Manager - Mobile Games and Applications

  • I managed the mobile games and applications deck for T-Mobile USA. I am the primary point of contact for over fifty mobile applications developers (Including partners like Namco, THQ, Hands-On, iPlay, EA Games, Glu, Gameloft, Sony Pictures, Warner Bros., Disney, Digital Chocolate, etc.).
  • Deck management includes all category programming. This included the overall games and application approval process on both the sales deck as well as the selection of handset embeds and or demo applications.
  • I provided Product Marketing games and applications sales reporting and market analysis.
  • I supported Product Development with prioritizing the application testing queue, waiver requests, and the managing of the developer device priority list.
  • I provided support on all T-Mobile mobile games related promotions and events. (April 2003- May 2004)
Bellevue, WA
Producer (Marketing Department- Email)

  • I worked with the Marketing Team on designing and producing Email content. I collaborate with copywriters and digital artists to assemble the finalized content for email production. Our group focuses on improving the overall customer online experience.


Microsoft (Contract through ArtSource - 2002, Oct-Dec)
Redmond, WA
Associate Producer (Contract)

  • Worked on Microsoft’s team on updating product information, SKU matching, and general support for category managers and department leads.


Microsoft (Contract through Volt Services Group - Feb 2002)
Redmond, WA
Tester (Contract)

  • Product testing department for Microsoft’s Xbox. This includes black box game testing of software and hardware developed for the Xbox system.


Nintendo of America (Contract through OptionOne - 2001 Jun-Dec)
Redmond, WA
Game Tester (Contract)

  • Product testing department for Nintendo of America. This includes black box game testing of software developed for Nintendo's Gamecube and Gameboy Advance platforms.
  • Experience with NOA’s Intranet Bug Tracking System.
  • Documented bug findings to developers and make recommendations for resolutions. Give feedback to Game Developers on game play mechanics.
  • Localization: Tested Japanese PAL versions of software.

N2H2 Internet Filtering Company (1997 - 2001)
Seattle, WA
Review Board Manager

  • Managed a team of over 200+ Internet Reviewers who categorize web sites based off site content. Developed and maintained Human Resources information for Review Department staff.
  • Primary point of contact for customer system administrators and other company departments. Including Sales, Marketing, Product Development, and all International clients and partners.
  • Conducted weekly status meetings with other Project Managers.
  • Preformed all Review Department recruiting and new employee training.
  • Wrote and developed Website Review procedures, policies, and technical documentation for external/internal publication for N2H2,, and
  • Developed and maintained daily statistics and weekly progress reports for the Website Review Department.


Art Institute of Seattle, AA: Computer Multimedia

Santa Rosa Jr. College, Business Administration: Marketing

North Seattle Community College

Game titles tested:

Eternal Darkness (GC), Courtside 2002(GC), Golden Sun(GBA), Planetside (PC-Beta), Star Wars Galaxies (PC-Beta), There (PC-Beta), TRON 2.0 (PC-Beta), City of Heroes (PC-Beta), Earth and Beyond (PC-Beta), Horizons (PC-Beta). Gallery Photos About me Resume Links



















































All images, format, content, and design are copyright © 2004 Bradford Hardman. No part of these pages may be reproduced without the express written consent of Bradford Hardman. Licensed character names and images are copyright © their respective companies.